
#if !defined (_MLMATX_H)
#define _MLMATX_H

#include "mlPrereq.h"

namespace ml
{

	template <class X, uint D> class MatX
	{
	public:
		
		MatX(void) 
		{ 
		}
		MatX(const MatX<X,D> &a) 
		{
			//for (uint i = 0; i < D; ++i) Element[i] = a.Element[i];
		}
		~MatX(void) 
		{
		}

	protected:

		X Element[D][D];

	};


}

#endif